Mita Ashyn (
immaterium) wrote2018-06-12 09:33 pm
wilderlands info + powers permissions
APP
Game Powers:
Animus Motus - Telekinesis
Empathitor - Mental invasion
Precognitor - Divination
Game Powers:
Animus Motus - Telekinesis
- Range is limited to line of sight.
- About the force of a strong war hammer swing from a muscular person, lifting or moving up to 90kg.
- It's difficult to use it outside of combat instinct, and wrangling finicky, small actions with telepathy (e.g. lifting keys off a hook) is extremely difficult and takes time.
Empathitor - Mental invasion
- Range of about ten meters.
- She can sense the presence of people's minds in visual range, and read surface impressions.
- Specific pieces of information are extremely difficult to pick out. The deeper she digs to find it, the more damage it does to the target's mind. Since this can be weaponized, I would limit the effects to not cause death, and say that the damage also reflects to her mind as well.
- While in their minds, she can launch a psychic attack of sorts. More like a rummage around that is deeply uncomfortable. Described as a "swipe of immaterial force" that injures people's minds, or "daggers of thought". It affects people' biological functions, like forcing sleep, briefly confusing them, or knocking them into unconsciousness.
Precognitor - Divination
- She's able to enter trance-states and receive visions of what the future potentially holds
- They are vague, confusing, and sometimes not very helpful. Sometimes they're expressed as metaphors or imagery that only becomes clear once the situation has happened.
- In these visions, she can swoop around the happening as an astral observer.
